A pvp or more precisely fps pvp game on Roblox? Don't be prejudiced, our trick today is the trick of a game about this subject, in short, AimBlox Script. First of all, everyone is prejudiced against this game, but as you play it, people love it and understand how good it is, I really like the weapon mechanism of the game personally, very nice weapon while playing the game.
Along with the feeling of the guns, the sounds of the guns are also beautiful, in my opinion, they are really perfect in these works. Having their own unique weapon system is found in many maps, just like the systems they make, so it will be fun and a behavior that will increase your game pleasure while playing.

Features Of Aimblox Script
Silent Aim
Now you must be wondering about the Silent Aim feature in AimBlox Script, right? Let me explain right away, it can be said that it is even better than the AimBot feature, but most games do not have this feature, but in the games that do, this feature is really OP. It is impossible to find guis with such features, so it is impossible to find them, so I recommend you to use all your enemies thanks to this feature. I hope you realize that you can easily beat it. For More Free Roblox Scripts.

How to run Aimblox Script?
You need an AimBlox Script to run the script.
You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.
Inject the game AimBlox
Then execute and check if the your script is opened.
Don’t forget to check out other Free Roblox Scripts and Gui content on site.

Script :
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
local WorldToScreenPoint = Camera.WorldToScreenPoint
local GetPlayers = Players.GetPlayers
local FindFirstChild = game.FindFirstChild
local function GetOnScreenPosition(V3)
local Position, IsVisible = WorldToScreenPoint(Camera, V3)
return Vector2.new(Position.X, Position.Y), IsVisible
end
local function GetDirection(Origin, Position)
return (Position - Origin).Unit * (Origin - Position).Magnitude
end
local function GetMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
local function GetClosestPlayer()
local Closest, Distance = nil, 10000
for _, Player in next, GetPlayers(Players) do
if Player ~= LocalPlayer then
local Character = Player.Character
local Head = Character and FindFirstChild(Character, "Head")
local Humanoid = Character and FindFirstChild(Character, "Humanoid")
if Head and (Humanoid and Humanoid.Health > 0) then
local ScreenPos, IsVisible = GetOnScreenPosition(Head.Position)
if IsVisible then
local _Distance = (GetMousePosition() - ScreenPos).Magnitude
if _Distance <= Distance then
Closest = Head
Distance = _Distance
end
end
end
end
end
return Closest, Distance
end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(...)
local Method = getnamecallmethod()
local Arguments = {...}
if Arguments[1] == workspace and Method == "Raycast" then
if typeof(Arguments[#Arguments]) ~= "RaycastParams" then
return oldNamecall(...)
end
local HitPart = GetClosestPlayer()
if HitPart then
Arguments[3] = GetDirection(Arguments[2], HitPart.Position)
return oldNamecall(unpack(Arguments))
end
end
return oldNamecall(...)
end)