Bad Business is a fun and entertaining game. There are fun maps and fun modes. You can destroy people more easily with a lion. You can win all games. You can access everything you want, including seeing all the positions of all the players, the ratings of all the other players, and enjoy more games.
You may be interested! ===>Brookhaven Script
Bad Business Script is a roguelike platformer created by the developers of roblox. It's completely open source, meaning there are no paywalls or blocked content. Bad Business Script is a fully open source no purchase game with real rewards.
Bad Business, a completely free-to-play platform game created by the developers of roblox, has many different modes for players to choose from. The game offers some great gameplay mechanics like daily battles and boss battles where players have to fight against human players and monsters.

Bad Business Script is a great game that offers players the option to fight with other people or play against AI. There are single and multiplayer modes, as well as beautiful graphics and a great soundtrack.
Features Of Bad Business Script ;
SILENT AIM
The game also features some cool mechanics like obstacles, object scaling, and dynamite; you can use them to destroy your opponent's equipment. Bad Business is a fun and entertaining game.
There are fun maps and fun modes. You can destroy people more easily with a lion. You can win all games. We will show you a Bad Business Script Gui that you can use comfortably and have a lot of fun. Bad Business is a fun and entertaining game.

Bad Business Script is an open source gaming software that can be installed on almost all platforms, including PC. It is written in JavaScript and is based on the standard scripting engine Blueprints, which was first introduced in “Roblox: Sandbox.
How to Use Bad Business Script ;
You need a Bad Business Script to run the script.
.You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.
Inject the game Bad Business.
Then execute and check if the your script is opened.
Don’t forget to check out other Free Roblox Scripts and Gui content on site
Bad Business Script is a totally fun game with tons of fun modes and maps. With a cheat engine, you can access anything you want, so you're open to all kinds of fun. There are many game characters with funny skins, so you can choose from many options.

script ;
local input = game:GetService('UserInputService')
local replicated = game:GetService('ReplicatedStorage')
local players = game:GetService('Players')
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local tortoise = require(game:GetService('ReplicatedStorage').TS)
local reticle = tortoise.Input.Reticle
local characters = tortoise.Characters
local team = tortoise.Teams
local projectiles = tortoise.Projectiles
local weaponInfo = {}
for c,k in next, replicated.Items.Base:GetChildren() do
local config = k:FindFirstChild('Config', true)
if config then weaponInfo[k.Name] = require(config) end
end
local bulletInfo = getupvalue(projectiles.InitProjectile, 1)
local function getBulletData()
local me = characters:GetCharacter(localPlayer)
local backPack = me and me:FindFirstChild('Backpack')
if not backPack then return end
local equipped = backPack:FindFirstChild('Equipped')
if not equipped then return end
local projectile = weaponInfo[tostring(equipped.Value)]
if not projectile or not projectile.Projectile then return end
return bulletInfo[projectile.Projectile.Template]
end
local function predict(part : Instance)
local distance = (part.Position - camera.CFrame.p).magnitude
local bulletData = getBulletData()
if not bulletData then return end
local timeToHit = distance / bulletData.Speed
local velocity = part.Velocity + Vector3.new(0, bulletData.Gravity * (timeToHit/2), 0)
local hitPosition = part.Position + (velocity * timeToHit)
return hitPosition
end
local function nearestTarget(bone : string)
local info = {
distance = math.huge,
player = nil,
character = nil,
bone = nil
}
for _, player in next, players:GetPlayers() do
if player == localPlayer then continue end
local areFriendly = team:ArePlayersFriendly(player, localPlayer)
local character = characters:GetCharacter(player)
local body = (character and character:FindFirstChild('Body'))
local bone = (body) and (body:FindFirstChild(bone))
if areFriendly or not bone then continue end
local screenPoint, onScreen = camera:WorldToScreenPoint(bone.Position)
if not onScreen then continue end
local mousePosition = input:GetMouseLocation()
local distance = (Vector2.new(screenPoint.x, screenPoint.y) - mousePosition).magnitude
if distance > info.distance then continue end
info = {
distance = distance,
player = player,
character = character,
bone = bone
}
end
return info
end
local reticleLookVector = reticle.LookVector
reticle.LookVector = function(...)
local nearest = nearestTarget('Head')
if nearest.player then
local prediction = predict(nearest.bone)
if prediction then
print('yeah')
return CFrame.new(camera.CFrame.p, prediction).lookVector
end
end
return reticleLookVector(...)
end
-- Function check bypass
setupvalue(reticle.GetPosition, 1, reticle.LookVector)