Doors Script | Esp, Speed, More -2022

Updated: Sep 9

Doors is a survival game that you and your friends can play. The goal of the game is to get to the 100th room without spawning creatures. With features like speed, esp and more, you can hack Doors and enjoy the benefits of cheating.

You may be interested! ===> OOF Tycoon Script

Escape the darkness and break through your door at every possible step. Door Puzzles include speed, special, etc. This cheat is designed to increase your gaming experience.


Doors is a survival game. The goal of the game is to get to the 100th room without spawning creatures. Don't think your only job is to collect supplies: players have to protect themselves and fight for their lives against ferocious creatures. Doors also include speed, esp, etc.


In this cheat you can increase your gaming experience. The game is designed for two to four players and can be played online for free on a variety of browsers and platforms.

Features Of Doors Script ;

  • Speed

  • Esp

  • More

Door's script adds many new features such as changing the color of the player character, invisible items, infinite sprint speed. The Doors is a survival game that you and your friends can play. The goal of the game is to get to the 100th room without spawning creatures.


This cheat includes speed, esp and more. Doors is a mobile game developed by TinyBuild. In the game, you and your friends have to try to reach the 100th room without getting hit by the crowd.

Door cheats include speed, escape pens, and more. Doors is a survival game that you and your friends can play. This cheat allows you to get through doors with extreme speed and unlimited time.

How to Use Doors Script ;

  1. You need a Doors Script to run the script.

  2. You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.

  3. Inject the game Doors.

  4. Then execute and check if the your script is opened.

  5. Don’t forget to check out other Free Roblox Scripts and Gui content on site

The cheat also includes a large map, special and more! Enjoy the thrill of survival games doors. It's a fast-paced first-person shooter that challenges you to survive among the creatures in the buildings. To improve your gaming experience, you can use speed, especially etc.



Script;

local a=game:GetService'Players'local b=game:GetService'Workspace'local c=game:
GetService'ContentProvider'local d=game:GetService'CoreGui'do local e e=
hookfunction(c.PreloadAsync,function(f,g,h)if table.find(g,d)then local i=
function(i,j)if i:match'^rbxasset://'or i:match'^rbxthumb://'then return h(i,j)
end end warn'Anticheat Check Detected'return e(f,g,i)end return e(f,g,h)end)end
local e=[[https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/]]local f
=loadstring(game:HttpGet(e..'Library.lua'))()local g=loadstring(game:HttpGet(e..
'addons/SaveManager.lua'))()local h=loadstring(game:HttpGet(e..
'addons/ThemeManager.lua'))()local i=syn and syn.protect_gui or function(i)end
local j=a.LocalPlayer local k={['Beat']=true,['Creak']=true,['Door']=true,[
'Doorknob']=true,['Ghost']=true,['Window Knock']=true}local l=10 local m={}local
n={}local o={}local p=function(p)if p then local q=p:FindFirstChild
'HumanoidRootPart'if q then local r=p:FindFirstChild'Humanoid'return r~=nil end
end return false end local q do q={}q.__index=q function q.new(r)local s=
setmetatable({instance=r,destructed=false},q)s.instance.AncestryChanged:Connect(
function(t,u)if u==nil then s:destroy()end end)return s:constructor(r)end
function q.constructor(r,s)r.cham=Instance.new'BoxHandleAdornment'task.defer(r.
onStart,r)return r end function q.onStart(r)local s=r.instance local t=s:
WaitForChild('FigureRagdoll',2.5)local u=t:WaitForChild('Root',2.5)local v=r.
cham n[v]=true v.Visible=Toggles.FIGURE_CHAMS.Value v.Color3=Color3.new(1,0,0)v.
Transparency=0.25 v.Size=Vector3.new(2,5,2)v.AlwaysOnTop=true v.ZIndex=5 v.
Adornee=u v.RobloxLocked=true v.Parent=u end function q.destroy(r)if r.
destructed then return else r.destructed=true end r.cham:Destroy()n[r.cham]=nil
end end local r do r={}r.__index=r function r.new(s)local t=setmetatable({
instance=s,destructed=false},r)t.instance.AncestryChanged:Connect(function(u,v)
if v==nil then t:destroy()end end)return t:constructor(s)end function r.
constructor(s,t)s.cham=Instance.new'BoxHandleAdornment'task.defer(s.onStart,s)
return s end function r.onStart(s)local t=s.instance local u=s.cham o[u]=true u.
Visible=Toggles.INTERACT_CHAMS.Value u.Color3=Color3.new(1,1,1)u.Transparency=
0.5 u.Size=t.Size+Vector3.new(0.1,0.1,0.1)u.AlwaysOnTop=true u.ZIndex=5 u.
Adornee=t u.RobloxLocked=true u.Parent=d end function r.destroy(s)if s.
destructed then return else s.destructed=true end s.cham:Destroy()o[s.cham]=nil
end end local s do s={}s.__index=s function s.new(t)local u=setmetatable({
instance=t,destructed=false},s)u.instance.AncestryChanged:Connect(function(v,w)
if w==nil then u:destroy()end end)return u:constructor(t)end function s.
constructor(t,u)task.defer(t.onStart,t)return t end function s.onStart(t)local u
=t.instance repeat if u.Name=='50'then t:onRoom50()break end if u.Name=='100'
then t:onRoom100()break end until true end function s.onRoom50(t)local u=t.
instance local v=u:WaitForChild('FigureSetup',2.5)local w=q.new(v)local x=
function(x)if x.Name=='Super Cool Bookshelf With Hint Book'then local y=x:
WaitForChild('LiveHintBook',2.5)if y then local z=y:WaitForChild('Base',2.5)if z
then r.new(z)end end end end for y,z in ipairs(u.Assets:GetChildren())do task.
defer(x,z)end u.Assets.ChildAdded:Connect(x)end function s.onRoom100(t)local u=t
.instance local v=u:WaitForChild('FigureSetup',2.5)local w=q.new(v)end function
s.destroy(t)if t.destructed then return else t.destructed=true end end end local
t=function(t)local u=s.new(t)end local u=function(u)while not p(u)do u.
DescendantAdded:Wait()end l=u.Humanoid.WalkSpeed u.Humanoid.WalkSpeed=u.Humanoid
.WalkSpeed+Options.WALKSPEED.Value end local v=function(v)if v:IsA'Attachment'
then if Toggles.REMOVE_AMBIENCE.Value then local w for x=1,10 do w=v:
FindFirstChildWhichIsA'Sound'if w then break end task.wait()end if w then if k[w
.Name]then w.Volume=0 print(w.Name)end end end end end local w=function(w)if w.
Name=='RushMoving'then if Toggles.EVENT_NOTIFIER.Value then f:Notify
'[Event Notifier]: Rush spawned, hide quickly!'end end end f:SetWatermark
'Linoria Community (OminousVibes)'f:Notify'Loading UI...'do local x=f:
CreateWindow'Doors'do local y=x:AddTab'Gameplay'do local z=y:AddLeftTabbox
'Modifications'local A=z:AddTab'Character Mods'A:AddSlider('WALKSPEED',{Text=
'Speed Boost',Min=0,Max=10,Default=0,Rounding=1,Suffix=''})A:AddToggle(
'GLOW_ENABLED',{Text='Body Glow',Default=false,Tooltip=
'Adds a subtle glow for better vision'})local B=z:AddTab'World Mods'B:AddToggle(
'REMOVE_AMBIENCE',{Text='Remove Ambience',Default=false,Tooltip=
'Removes the unnecessary sounds from the world'})end do local z=y:
AddRightGroupbox'Notifiers'z:AddToggle('EVENT_NOTIFIER',{Text='Event Notifier',
Default=true,Tooltip='Notifies you when certain events occur'})end end do local
y=x:AddTab'Visuals'do local z=y:AddLeftTabbox'Visuals'local A=z:AddTab'Entities'
A:AddToggle('FIGURE_CHAMS',{Text='Figure Chams',Default=true,Tooltip=
'Figure ESP'})local B=z:AddTab'Objects'B:AddToggle('INTERACT_CHAMS',{Text=
'Interactable Chams',Default=true,Tooltip='ESP for items that can be picked up'}
)end do local z=y:AddRightGroupbox'World Render'end end do local y=x:AddTab
'Settings'h:SetLibrary(f)g:SetLibrary(f)h:SetFolder'OminousVibes'g:SetFolder
'OminousVibes/doors'g:IgnoreThemeSettings()g:SetIgnoreIndexes{'MenuKeybind'}g:
BuildConfigSection(y)h:ApplyToTab(y)local z=y:AddLeftGroupbox'Menu'z:AddButton(
'Unload',function()f:Unload()end)z:AddLabel'Menu bind':AddKeyPicker(
'MenuKeybind',{Default='End',NoUI=true,Text='Menu keybind'})z:AddToggle(
'Keybinds',{Text='Show Keybinds Menu',Default=true}):OnChanged(function()f.
KeybindFrame.Visible=Toggles.Keybinds.Value end)z:AddToggle('Watermark',{Text=
'Show Watermark',Default=true}):OnChanged(function()f:SetWatermarkVisibility(
Toggles.Watermark.Value)end)end end f:Notify'UI Loaded'j.CharacterAdded:Connect(
u)b.ChildAdded:Connect(w)b.Terrain.ChildAdded:Connect(v)b.CurrentRooms.
ChildAdded:Connect(t)do do Options.WALKSPEED:OnChanged(function(x)local y=j.
Character if p(y)then y.Humanoid.WalkSpeed=l+Options.WALKSPEED.Value end end)
Toggles.GLOW_ENABLED:OnChanged(function()for x,y in ipairs(m)do y:Destroy()end
if Toggles.GLOW_ENABLED.Value then local z=Instance.new'PointLight'local A=
Instance.new'SurfaceLight'z.Brightness=0.75 A.Brightness=0.25 z.Range=20 A.Range
=90 m={z,A}i(z)i(A)z.Parent=j.Character.HumanoidRootPart A.Parent=j.Character.
Head else m={}end end)end do Toggles.FIGURE_CHAMS:OnChanged(function()for x,y in
pairs(n)do x.Visible=Toggles.FIGURE_CHAMS.Value end end)Toggles.INTERACT_CHAMS:
OnChanged(function()for x,y in ipairs(o)do y.Visible=Toggles.INTERACT_CHAMS.
Value end end)end end do local x local y local z=typeof local A,B=Vector3.new,
math.random local C=game.IsA x=hookmetamethod(game,'__index',function(D,E)if not
checkcaller()then if z(D)=='Instance'then if C(D,'Humanoid')then if E==
'WalkSpeed'then return l end end end end return x(D,E)end)y=hookmetamethod(game,
'__newindex',function(D,E,F)if not checkcaller()then if z(D)=='Instance'then if
C(D,'Humanoid')then if E=='WalkSpeed'then l=F return y(D,E,F+Options.WALKSPEED.
Value)end end end end return y(D,E,F)end)end do local x=j.Character if x then u(
x)end end do for x,y in ipairs(b.CurrentRooms:GetChildren())do task.defer(t,y)
end end return f:Notify'[Doors] Loaded!'
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