Doors Script | Speed, Esp, More -2022

If you are looking for Roblox Doors Script then you have come to the right place with features like ESP, Speed ​​Hack​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ Door is known as a survival game that you can play with your friends and family. Your goal in the game is to reach 100 rooms without destroying any creatures.

You may be interested ===> Max Speed Script

The features here are not limited to that, in addition to the features you will hack and you can get the benefit of cheating. Escape/escape the darkness and knock down the door in any way possible. This free portal script is created to enhance your gaming experience. Looking for Roblox Scripts, you have come to the right place for you and features like ESP and Speed ​​Hack are free.


This game is known as a survival game where you have to break the path or escape the darkness/escape. Escape/escape the darkness and knock down the door in any way possible. Our gateway script offers three important features: ESP will show you where your opponents and friends are, Speed ​​Hack will show you where other players are and let you see what they are up to - do. The plan here is not limited to that.




In addition to the plan, we will hack the way to take advantage of the trick. Your goal in the game is to reach 100 rooms without destroying any creatures. Escape/escape the darkness and knock down the door in any way possible.


Features Of Doors Script ;

  • Speed

  • Esp

  • Coin Esp

  • More

This free portal script is created to enhance your gaming experience. You can find a complete list of gateway script features here. Which features do not satisfy you, let us know in the comments. Again use the description section for more features. We provide Roblox Doors Script and ESP, Speed ​​Hack completely free to help you enjoy the game better. Door is a survival game, each player must survive in the dark.


The goal is to reach 100 rooms without spawning any creatures. Escape/escape the darkness and knock down all the doors you can. You get all the features here which are free and give you other benefits. If you need other features, please comment below. We have created a guidebook, which has the following features: ESP, Speed ​​Hack ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​The point of the game is to reach 100 rooms without the creatures letting you see what they and others around you are doing.



The strategy here is not limited to that, in addition to the strategy, you will hack the way that you can get the benefit of cheating. Escape/escape the darkness and knock down the door in any way possible. This free portal script is created to enhance your gaming experience.


How to Use Doors Script;

  1. You need Doors Script to run the script.

  2. You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.

  3. Inject the game Doors.

  4. Then execute and check if the your script is opened.

  5. Don’t forget to check out other Free Roblox Scripts and Gui content on the site.

This article provides features like ESP and Speed ​​Hack that will improve your gaming experience. Which features you are not satisfied with, let us know in the comments. With the door script you can cheat and escape the darkness.


Script;

getgenv().ScriptVersion = 1;
local games = {
    [2440500124] = {["Game"] = "Doors", ["State"] = true};
};

if (game.GameId == 2440500124 and games[game.GameId].State == true) then
    repeat task.wait() until game:IsLoaded()
    local Config = {
        WindowName = "Doors",
        Color = Color3.fromRGB(255,0,0),
        Keybind = Enum.KeyCode.RightControl
    }

    local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Sypse/UILibraries/main/BracketV3_Fixed.lua"))()
    local notifications = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AbstractPoo/Main/main/Notifications.lua"),true))()
    local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))
    local Tab1 = Window:CreateTab("Main")
    local Tab3 = Window:CreateTab("UI Settings")

    local Main = Tab1:CreateSection("Main");
    local ESP = Tab1:CreateSection("ESP");
    local Visual = Tab1:CreateSection("Visual");
    local Player = Tab1:CreateSection("Player");
    local UI1 = Tab3:CreateSection("Menu");
    local UI2 = Tab3:CreateSection("Background");
    local lplr = game:GetService("Players").LocalPlayer;
    local keyrange, leverrange, lockpickrange, bookrange, bandagerange, lighterrange, flashlightrange = 15, 15, 15, 15, 15, 15, 15

    local bullshittable = {KeyObtain = {}, LeverForGate = {},LiveHintBook = {}}
    local prompttable = {"KeyObtain", "LeverForGate", "LiveHintBook",}
    
    
    
    task.spawn(function()
        game.Workspace.ChildAdded:Connect(function(v)
            if v:IsA("Model") then
                notifications:notify{
                    Title = "⚠️Monster Spawned⚠️",
                    Description = v.Name.. " spawned!",
                    Accept = {
                        Text = "OK"
                    },
                    Length = 5
                }
                task.wait(5)
            end
        end)
    end)

    local function outline(dad)
        local esp = Instance.new("Highlight")
        esp.Name = "Outline"
        esp.FillTransparency = 1
        esp.FillColor = Color3.new(1, 0.666667, 0)
        esp.OutlineColor = Color3.new(255,0,0)
        esp.OutlineTransparency = 0
        esp.Parent = dad
    end

    function getbullshit()
        local function getname(a)
            return bullshittable[a.Parent.Name]
        end

        local function checkifstillthere(a)
            for _,v in pairs(a) do
                if v.Parent == nil then
                    table.remove(a, i)
                end
            end
        end

        while task.wait(1) do
            for _,v in pairs(game:GetService("Workspace").CurrentRooms:GetDescendants()) do 
                if v:IsA("ProximityPrompt") and table.find(prompttable, v.Parent.Name) then
                     table.insert(getname(v), v)
                end
            end

            for _,v in pairs(bullshittable) do
                checkifstillthere(v)
            end
        end
    end
    coroutine.wrap(getbullshit)()

    Main:CreateSlider("Key Aura Range",0,15,keyrange,false, function(val)
        val = keyrange
    end)
    Main:CreateSlider("Lever Aura Range",0,15,leverrange,false, function(val)
        val = leverrange
    end)

    Main:CreateSlider("Book Aura Range",0,15,bookrange,false, function(val)
        val = bookrange
    end)


    local pickupaura
    Main:CreateToggle("Key Aura", false, function(val)
        pickupaura = val
        repeat task.wait(.5)
            for _,v in pairs(bullshittable.KeyObtain) do
                pcall(function()
                    local mag = (lplr.Character.HumanoidRootPart.Position - v.Parent.Hitbox.Position).magnitude
                    if mag < keyrange then 
                        fireproximityprompt(v)
                    end
                end)
             end
        until not pickupaura 
    end)
    
    local leveraura
    Main:CreateToggle("Lever Aura", false, function(val)
        leveraura = val
        repeat task.wait(.5)
            for _,v in pairs(bullshittable.LeverForGate) do
                pcall(function()
                    local mag = (lplr.Character.HumanoidRootPart.Position - v.Parent.Main.Position).magnitude
                    if mag < leverrange then 
                        fireproximityprompt(v)
                    end
                end)
             end
        until not leveraura
    end)

    local bookaura
    Main:CreateToggle("Book Aura", false, function(val)
        bookaura = val
        repeat task.wait(.5)
            for _,v in pairs(bullshittable.LiveHintBook) do
                pcall(function()
                    local mag = (lplr.HumanoidRootPart.Position - v.Parent.Cover2.Position).magnitude
                    if mag < bookrange then 
                        fireproximityprompt(v)
                    end
                end)
             end
        until not bookaura
    end)


    Visual:CreateToggle("Fullbright", false, function(v)
        if v then
            game:GetService("Lighting").Brightness = 2
            game:GetService("Lighting").ClockTime = 14
            game:GetService("Lighting").FogEnd = 100000
            game:GetService("Lighting").GlobalShadows = false
            game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(128, 128, 128)
        else
            game:GetService("Lighting").Brightness = 3
            game:GetService("Lighting").ClockTime = 20
            game:GetService("Lighting").FogEnd = 1.1111111533265e+16
            game:GetService("Lighting").GlobalShadows = true
            game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(0.5, 0.5, 0.5)
        end
    end)


    local keyesp
    ESP:CreateToggle("Key ESP", false, function(val)
        keyesp = val
        if keyesp then
            repeat task.wait(.25)
                for i,v in pairs(bullshittable.KeyObtain) do
                    pcall(function()
                        if not v.Parent:FindFirstChild("Outline") then
                            if keyesp then
                                outline(v.Parent)
                            end
                        end
                    end)
                end
            until not keyesp
        else
            for i,v in pairs(bullshittable.KeyObtain) do
                pcall(function()
                    v.Parent.Outline:Destroy()
                end)
            end
        end
    end)

    local leveresp
    ESP:CreateToggle("Lever ESP", false, function(val)
        leveresp = val
        if leveresp then
            repeat task.wait(.25)
                for i,v in pairs(bullshittable.LeverForGate) do
                    pcall(function()
                        if not v.Parent:FindFirstChild("Outline") then
                            if leveresp then
                                outline(v.Parent)
                            end
                        end
                    end)
                end
            until not leveresp
        else
            for i,v in pairs(bullshittable.LeverForGate) do
                pcall(function()
                    v.Parent.Outline:Destroy()
                end)
            end
        end
    end)

    local bookesp
    ESP:CreateToggle("Book ESP", false, function(val)
        bookesp = val
        if bookesp then
            repeat task.wait(.25)
                for i,v in pairs(bullshittable.LiveHintBook) do
                    pcall(function()
                        if not v.Parent:FindFirstChild("Outline") then
                            if bookesp then
                                outline(v.Parent)
                            end
                        end
                    end)
                end
            until not bookesp
        else
            for i,v in pairs(bullshittable.LiveHintBook) do
                pcall(function()
                    v.Parent.Outline:Destroy()
                end)
            end
        end
    end)

  

    local Toggle3 = UI1:CreateToggle("UI Toggle", nil, function(State)
        Window:Toggle(State)
    end)
    
    Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key)
        Config.Keybind = Enum.KeyCode[Key]
    end)
    Toggle3:SetState(true)

    local Colorpicker3 = UI1:CreateColorpicker("UI Color", function(Color)
        Window:ChangeColor(Color)
    end)
    Colorpicker3:UpdateColor(Config.Color)

    local imageshit = {
        ["Default"] = "2151741365",
        ["Hearts"] = "6073763717",
        ["Abstract"] = "6073743871",
        ["Hexagon"] = "6073628839",
        ["Circles"] = "6071579801",
        ["Lace With Flowers"] = "6071575925",
        ["Floral"] = "5553946656"
    }

    local imagenames = {}
    for i,v in pairs(imageshit) do
        table.insert(imagenames,tostring(i));
    end;


    local Dropdown3 = UI2:CreateDropdown("Image", imagenames, function(Name)
        Window:SetBackground(imageshit[Name])
    end)

    Dropdown3:SetOption("Default")

    local Colorpicker4 = UI2:CreateColorpicker("Color", function(Color)
        Window:SetBackgroundColor(Color)
    end)
    Colorpicker4:UpdateColor(Color3.new(1,1,1))

    local Slider3 = UI2:CreateSlider("Transparency",0,1,0,false, function(Value)
        Window:SetBackgroundTransparency(Value)
    end)
    Slider3:SetValue(0)

    local Slider4 = UI2:CreateSlider("Tile Scale",0,1,10,false, function(Value)
        Window:SetTileScale(Value)
    end)
    Slider4:SetValue(0.5)

    Player:CreateToggle("Toggle", false, function(val)
        getgenv().wstog = val
    end)

    Player:CreateSlider("Speed",0,45,16,false, function(val)
        getgenv().ws = val
    end)
    task.spawn(function()
        while task.wait() do
            if getgenv().wstog then
                game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = getgenv().ws
            end
        end
    end)
end;

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