Islands Script | Auto Harvest - 2022

If I told you that there is skyblock in Roblox, most of you will think it is a fake and a bad game, right? but you are wrong, here is Islands Script. Now, I'll tell you if there are any of you who don't know this game. You can develop and earn money and play the game, if you want, feed animals or produce grain or, Melt the mines, sell/produce items, it's all up to you, you can set up an automatic system and even earn regular income in this game, it's a completely free game.


Features Of Islands Script

  • Auto Harvest

Such excellent games come out with 1 cheat per month and only 1 feature in Islands Script. I'm sure you think so, but you are wrong, thanks to this Auto Harvest feature, grain production will be very easy for you. Thanks to the cheat, you will be able to develop faster in the game and improve your economic situation (in-game economic situation). even if a cheat comes, it may not be able to host this feature in the future, probably because it is very difficult to do. For More Free Roblox Scripts.

How to Use Islands Script :

  1. You need an Islands Script to run the script.

  2. You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.

  3. Inject the game Islands.

  4. Then execute and check if the your script is opened.

  5. Don’t forget to check out other Free Roblox Scripts and Gui content on site

Script :

_G.Enable = true
_G.Harvest = true
_G.Replant = true
_G.MineRock = true

wait(.5)
local Client = game.Players.LocalPlayer
local NetManaged = game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged
function Harvest(plant,replant)
   task.spawn(function()
       NetManaged.CLIENT_HARVEST_CROP_REQUEST:InvokeServer({
           ["player"] = Client,
           ["player_tracking_category"] = "join_from_web",
           ["model"] = plant
       })
           if replant then
           NetManaged.CLIENT_BLOCK_PLACE_REQUEST:InvokeServer({
               upperBlock = false,
               cframe = plant.CFrame,
               player_tracking_category = "join_from_web",
               blockType = plant.Name
           })
       end
   end)
end
function DamageBlock(block)
   if not block:FindFirstChild("Health") then return end
   local Norm = Client.Character:GetPrimaryPartCFrame()
   local Part
   Part = block:FindFirstChild("trunk") or block:FindFirstChild("RockStage") and block[block.RockStage.Value]
   task.spawn(function()
       NetManaged.CLIENT_BLOCK_HIT_REQUEST:InvokeServer({
           player_tracking_category = "join_from_web",
           part = Part,
           block = block,
           norm = Norm,
           pos = block.Position - Norm.p
       })
   end)
end
while _G.Enable and wait(.25) do
   for i,v in pairs(workspace.Islands:GetChildren()[1].Blocks:GetChildren()) do
       local Distance = Client:DistanceFromCharacter(v.Position)
       if Distance < 30 then
           local Harvestable = v:FindFirstChild("Harvestable",true)
           local RockStage = v:FindFirstChild("RockStage",true)
           if Harvestable and Harvestable.Value and _G.Harvest then
               Harvest(v,_G.Replant)
               -- wait(.15)
           end
           if RockStage and _G.MineRock then
               DamageBlock(v)
               -- wait(.15)
           end
       end
   end
end
54 views0 comments