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Kaizen Gui Script | Farm Money, Auto Farm Quest, More -2022

If you're a long-time gamer and want the best of the best Kaizen scripts, you've come to the right place. We have prepared this updated version of Roblox script, with all new features, including Farm Money, Auto Farm Quest Lots of Kaizen script. Below is a complete list of Roblox Kaizen Scripts that are currently working and available for use now, if you want to get unlimited Yen and other benefits.


You may be interested ===> Dunking Race Script

You have no reason to doubt that every part of the Kaizen Pastebin script works because we test it before we release it to the public. As we hope and expect that the author will add more works soon, for now, we advise you to download this article to improve the experience Your game and competition at the highest level in Kaizen! Since the introduction of the Kaizen Roblox script, we have worked hard to ensure its stability and durability.




Over time, this script stands out for its quality, which allows it to meet the needs of users from all parts of the virtual world. Kaizen scripts are designed to seamlessly flow into your game without interrupting the process you're currently in, allowing you to take full advantage of it without interrupting or stopping the game. game, look no further than the Kaizen Pastebin article we bring you here! This Kaizen article is what you are looking for.


Features Of Kaizen Gui Script;

  • Farm Money

  • Auto Farm Quest

  • Invisibility

  • WalkSpeed

  • JumpPower

  • amongst others

  • More

You can earn money in unlimited games, at your own pace. Our Kaizen Pastebin script is easy to download and easy to use, so it does the job effortlessly! Just enter the required information into our script and it will do its thing - you'll be enjoying your new wealth status in no time! Ever since I saw Kaizen, I was addicted to it. It is a powerful Roblox game that allows you to make your own restaurant or any food related.



As the owner of your own restaurant, you will be responsible for making sure that everything in the place is good, and that there is always the right food on the menu. There are many different types of jobs that keep you busy while having fun, so if you want to gain more experience in running a successful business, this is the game for you! You have great taste. You like Kaizen and Roblox and you are a big fan of the Kaizen Pastebin article that our game offers.


HoW To Use Kaizen Gui Script;


1.To use the exploit, you must first acquire the cheat.

2. Then enter Roblox and paste the Kaizen Gui Script into the exploit.

3. After that, inject the script.

4. After the process of injecting has been finished, you will be able to begin using the cheat.

5. For more free Roblox scripts like this one.



script;

--[[
    Made by Makkara#1547
    Don't expect this script to be good; the game is bad and i was just bored.
    
    Quests support from Lv. 1 to Lv. 110 (Including Saku Boss)
]]--

local plr = game:GetService'Players'.LocalPlayer
local mobs = workspace.Living.Mobs
local RS = game:GetService("ReplicatedStorage")

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxDev/Hattori-UI-Library/main/main.lua"))()
local NPCRemote = RS.Knit.Services.interactService.RF.GetOptionData


local autoGetPerLvl = true
local ignoreBossQuests = true
local autofarmQuest = false
local selectedQuest = "Bandits"
local autoSafeMode = true

if not getgenv().hasHooked then
    getgenv().hasHooked = true
    for i,v in ipairs(getconnections(game.Players.LocalPlayer.GiveDestinationArrow.Event)) do
        local old
        old = hookfunction(v.Function, function(pos, ...)
            getgenv().tpTo = pos
            return old(pos, ...)
        end)
    end
end

local quests = {
	Bandits = {
		mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
		args1 = {
			"BanditSideQuest",
			"Bandits"
		},
		args2 = {
			"BanditSideQuest",
			"Confirm"
		},
		args3 = {
			"BanditSideQuest",
			"Bye"
		},
		mobName = "Rogue Bandit",
		completedText = "Defeat Rogue Bandit (5/5)",
		lvlReq = 1,
	},
	ArmedBandits = {
		mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
		args1 = {
			"BanditSideQuest",
			"Armed Bandits"
		},
		args2 = {
			"BanditSideQuest",
			"Confirm"
		},
		args3 = {
			"BanditSideQuest",
			"Bye"
		},
		mobName = "Armed Bandit",
		completedText = "Defeat Armed Bandit (5/5)",
		lvlReq = 15,
	},
	Shrooms = {
		mob = workspace.Interactions.Sidequests.Midlands.ShroomSideQuest,
		args1 = {
			"ShroomSideQuest",
			"Shrooms"
		},
		args2 = {
			"ShroomSideQuest",
			"Confirm"
		},
		args3 = {
			"ShroomSideQuest",
			"Bye"
		},
		mobName = "Shroom",
		completedText = "Defeat Shroom (5/5)",
		lvlReq = 30,
	},
	Junior = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
		args1 = {
			"StudentSideQuest",
			"Juniors"
		},
		args2 = {
			"StudentSideQuest",
			"Confirm"
		},
		args3 = {
			"StudentSideQuest",
			"Bye"
		},
		mobName = "Junior",
		completedText = "Defeat Junior (5/5)",
		lvlReq = 45,
	},
	Senior = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
		args1 = {
			"StudentSideQuest",
			"Seniors"
		},
		args2 = {
			"StudentSideQuest",
			"Confirm"
		},
		args3 = {
			"StudentSideQuest",
			"Bye"
		},
		mobName = "Senior",
		completedText = "Defeat Senior (5/5)",
		lvlReq = 65,
	},
	["Saku [BOSS]"] = {
		mob = workspace.Interactions.Story.Enrolment.Miwa,
		args1 = {
			"Miwa",
			"Saku"
		},
		args2 = {
			"Miwa",
			"Confirm"
		},
		args3 = {
			"Miwa",
			"Bye"
		},
		mobName = "Saku",
		completedText = "Defeat Saku (1/1)",
		lvlReq = 70,
	},
	FlyHeads = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
		args1 = {
			"EnrolmentCurseQuest",
			"Fly Heads"
		},
		args2 = {
			"EnrolmentCurseQuest",
			"Confirm"
		},
		args3 = {
			"EnrolmentCurseQuest",
			"Bye"
		},
		mobName = "Fly Head",
		completedText = "Defeat Fly Head (5/5)",
		lvlReq = 80,
	},
	FireShrooms = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
		args1 = {
			"EnrolmentCurseQuest",
			"Fire Shrooms"
		},
		args2 = {
			"EnrolmentCurseQuest",
			"Confirm"
		},
		args3 = {
			"EnrolmentCurseQuest",
			"Bye"
		},
		mobName = "Fire Shroom",
		completedText = "Defeat Fire Shroom (5/5)",
		lvlReq = 110,
	},
}

local function equipWeapon()
	if not plr.Character:FindFirstChild("HumanoidRootPart") then
		task.wait(5)
	end
	local pack = plr.Backpack
	local chosenTool
	if plr.Character:FindFirstChildOfClass("Tool") then
		if not plr.Chracter:FindFirstChildOfClass("Tool").Name == "Fists" and not plr.Chracter:FindFirstChildOfClass("Tool"):FindFirstChild("IsWeapon") then
			plr.Chracter:FindFirstChildOfClass("Tool").Parent = pack	
		end
	end
	for i,v in ipairs(pack:GetChildren()) do
		if v:FindFirstChild("IsWeapon") then
			chosenTool =true
			v.Parent = plr.Character
		end
	end
	if not chosenTool and plr.Backpack:FindFirstChild("Fists") then
		plr.Backpack.Fists.Parent = plr.Character
	end
end

local function getClosestMob(name)
	if not plr.Character:FindFirstChild("HumanoidRootPart") then
		return
	end
	local a = math.huge
	local b = nil
	for i,v in pairs(mobs:GetChildren()) do
		if v.Name == name then
			local dist = (plr.Character.HumanoidRootPart.Position - v:GetPivot().p).Magnitude
			if dist < a then
				a = dist
				b = v
			end
		end
	end
	return b
end


local function doQuest(questType)
	if not quests[questType] then
		error("invalid quest name")
	end

	RS.Knit.Services.questService.RE.CancelCurrentQuest:FireServer()
	plr.Character:PivotTo(quests[questType].mob.CFrame)
	task.wait(1)
	NPCRemote:InvokeServer(unpack(quests[questType].args1))
	NPCRemote:InvokeServer(unpack(quests[questType].args2))
	task.wait(1)
	local questLabel = plr.PlayerGui.UINoReset.Quests.QuestsFrame.QuestTemplate1.Label

	repeat task.wait() 
		local mob = getClosestMob(quests[questType].mobName)
		repeat task.wait()
			if autoSafeMode and plr.PlayerGui.UI.Settings.Image.Main.SettingsScroll.EnableSafezone.ToggleButton.Label.Text ~= "ON" then
				RS.Knit.Services.serverInputService.RE.TryEnableSafeMode:FireServer()
			end
			mob = getClosestMob(quests[questType].mobName)
			if not mob then continue end
			plr.Character:PivotTo(mob:GetPivot() * CFrame.new(0,0,7))
			local tool = plr.Character:FindFirstChildOfClass("Tool")
			if not tool then
				equipWeapon()
				continue
			end
			local rem = tool:FindFirstChild("CombatHandler") or tool:FindFirstChild("WeaponHandler")
			rem.Attack:FireServer(false)

		until 
			not mob or not mob:FindFirstChild("Humanoid") or mob.Humanoid.Health <= 0 or not autofarmQuest
	until questLabel.ContentText == quests[questType].completedText or not autofarmQuest

	plr.Character:PivotTo(quests[questType].mob.CFrame)
	task.wait(1)
	NPCRemote:InvokeServer(unpack(quests[questType].args3))

end

local function getBestQuestForLevel()
	-- didn't feel like finding a better way of grabbing the current level since they calculate it based on xp instead of storing lvl
	local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
	myLevel = tonumber(myLevel)

	local chosenQuest = {
		name = "Bandits",
		lvlReq = 1,
	}
	for name, tabl in pairs(quests) do
		if myLevel > tabl.lvlReq and tabl.lvlReq > chosenQuest.lvlReq then
			if (name:find("BOSS") and ignoreBossQuests) then
				continue
			end
			chosenQuest.name = name
			chosenQuest.lvlReq = tabl.lvlReq
		end
	end

	return chosenQuest.name
end

-- main loop
task.spawn(function()
	while true do
		task.wait()
		if autofarmQuest then
			doQuest(autoGetPerLvl and getBestQuestForLevel() or selectedQuest)

		end
	end
end)




local main = library:createWindow("Kaizen by Makkara")

local tab1 = main:newTab("Auto")

tab1:toggle("Autofarm Quest", {
    location = nil;
    flag = "AutoFarm";
    default = autofarmQuest;
}, false, {}, function(state) 
    autofarmQuest = state
end)
tab1:toggle("Auto Enable Safe Mode", {
    location = nil;
    flag = "autoSafeMode";
    default = autoSafeMode;
}, false, {}, function(state) 
    autoSafeMode = state
end)

tab1:toggle("Ignore bosses in Auto Quest", {
    location = nil;
    flag = "ignoreBossQuests";
    default = ignoreBossQuests;
}, false, {}, function(state) 
    ignoreBossQuests = state
end)

tab1:dropdown("Selected Quest", false, {
    location = nil;
    flag = "SelectedQuest";
    list = function()

		local questNames = {}
		table.insert(questNames, {Name = "Auto Get Best Quest"})
		local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
		myLevel = tonumber(myLevel)

		for name, tabl in pairs(quests) do
			if myLevel > tabl.lvlReq then
				table.insert(questNames, {Name = name})
			end
		end

		return questNames
	end;
    default = "Auto Get Best Quest";
}, function(v) 
	if v == "Auto Get Best Quest" then
		autoGetPerLvl = true
		return
	end
	autoGetPerLvl = false
    selectedQuest = v
end)

local function tpToQuestObjective()
    local pos
    if typeof(tpTo) ~= "Vector3" then
        pcall(function()
            pos = tpTo.Position
        end)
    else
        pos = tpTo
    end

    if pos then
        game.Players.LocalPlayer.Character:PivotTo(CFrame.new(pos))
    end
end

tab1:button("TP To Quest Objective", tpToQuestObjective)

tab1.spFuncs:SimClck()

pcall(function()
    library:notify("Successfully Loaded", "Made by Makkara#1547\ndiscord.gg/R99UQ2NMvU", 5)
end)
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