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You may be interested ===> Dunking Race Script
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Features Of Kaizen Gui Script;
Farm Money
Auto Farm Quest
Invisibility
WalkSpeed
JumpPower
amongst others
More
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HoW To Use Kaizen Gui Script;
1.To use the exploit, you must first acquire the cheat.
2. Then enter Roblox and paste the Kaizen Gui Script into the exploit.
3. After that, inject the script.
4. After the process of injecting has been finished, you will be able to begin using the cheat.
5. For more free Roblox scripts like this one.

script;
--[[
Made by Makkara#1547
Don't expect this script to be good; the game is bad and i was just bored.
Quests support from Lv. 1 to Lv. 110 (Including Saku Boss)
]]--
local plr = game:GetService'Players'.LocalPlayer
local mobs = workspace.Living.Mobs
local RS = game:GetService("ReplicatedStorage")
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxDev/Hattori-UI-Library/main/main.lua"))()
local NPCRemote = RS.Knit.Services.interactService.RF.GetOptionData
local autoGetPerLvl = true
local ignoreBossQuests = true
local autofarmQuest = false
local selectedQuest = "Bandits"
local autoSafeMode = true
if not getgenv().hasHooked then
getgenv().hasHooked = true
for i,v in ipairs(getconnections(game.Players.LocalPlayer.GiveDestinationArrow.Event)) do
local old
old = hookfunction(v.Function, function(pos, ...)
getgenv().tpTo = pos
return old(pos, ...)
end)
end
end
local quests = {
Bandits = {
mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
args1 = {
"BanditSideQuest",
"Bandits"
},
args2 = {
"BanditSideQuest",
"Confirm"
},
args3 = {
"BanditSideQuest",
"Bye"
},
mobName = "Rogue Bandit",
completedText = "Defeat Rogue Bandit (5/5)",
lvlReq = 1,
},
ArmedBandits = {
mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
args1 = {
"BanditSideQuest",
"Armed Bandits"
},
args2 = {
"BanditSideQuest",
"Confirm"
},
args3 = {
"BanditSideQuest",
"Bye"
},
mobName = "Armed Bandit",
completedText = "Defeat Armed Bandit (5/5)",
lvlReq = 15,
},
Shrooms = {
mob = workspace.Interactions.Sidequests.Midlands.ShroomSideQuest,
args1 = {
"ShroomSideQuest",
"Shrooms"
},
args2 = {
"ShroomSideQuest",
"Confirm"
},
args3 = {
"ShroomSideQuest",
"Bye"
},
mobName = "Shroom",
completedText = "Defeat Shroom (5/5)",
lvlReq = 30,
},
Junior = {
mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
args1 = {
"StudentSideQuest",
"Juniors"
},
args2 = {
"StudentSideQuest",
"Confirm"
},
args3 = {
"StudentSideQuest",
"Bye"
},
mobName = "Junior",
completedText = "Defeat Junior (5/5)",
lvlReq = 45,
},
Senior = {
mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
args1 = {
"StudentSideQuest",
"Seniors"
},
args2 = {
"StudentSideQuest",
"Confirm"
},
args3 = {
"StudentSideQuest",
"Bye"
},
mobName = "Senior",
completedText = "Defeat Senior (5/5)",
lvlReq = 65,
},
["Saku [BOSS]"] = {
mob = workspace.Interactions.Story.Enrolment.Miwa,
args1 = {
"Miwa",
"Saku"
},
args2 = {
"Miwa",
"Confirm"
},
args3 = {
"Miwa",
"Bye"
},
mobName = "Saku",
completedText = "Defeat Saku (1/1)",
lvlReq = 70,
},
FlyHeads = {
mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
args1 = {
"EnrolmentCurseQuest",
"Fly Heads"
},
args2 = {
"EnrolmentCurseQuest",
"Confirm"
},
args3 = {
"EnrolmentCurseQuest",
"Bye"
},
mobName = "Fly Head",
completedText = "Defeat Fly Head (5/5)",
lvlReq = 80,
},
FireShrooms = {
mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
args1 = {
"EnrolmentCurseQuest",
"Fire Shrooms"
},
args2 = {
"EnrolmentCurseQuest",
"Confirm"
},
args3 = {
"EnrolmentCurseQuest",
"Bye"
},
mobName = "Fire Shroom",
completedText = "Defeat Fire Shroom (5/5)",
lvlReq = 110,
},
}
local function equipWeapon()
if not plr.Character:FindFirstChild("HumanoidRootPart") then
task.wait(5)
end
local pack = plr.Backpack
local chosenTool
if plr.Character:FindFirstChildOfClass("Tool") then
if not plr.Chracter:FindFirstChildOfClass("Tool").Name == "Fists" and not plr.Chracter:FindFirstChildOfClass("Tool"):FindFirstChild("IsWeapon") then
plr.Chracter:FindFirstChildOfClass("Tool").Parent = pack
end
end
for i,v in ipairs(pack:GetChildren()) do
if v:FindFirstChild("IsWeapon") then
chosenTool =true
v.Parent = plr.Character
end
end
if not chosenTool and plr.Backpack:FindFirstChild("Fists") then
plr.Backpack.Fists.Parent = plr.Character
end
end
local function getClosestMob(name)
if not plr.Character:FindFirstChild("HumanoidRootPart") then
return
end
local a = math.huge
local b = nil
for i,v in pairs(mobs:GetChildren()) do
if v.Name == name then
local dist = (plr.Character.HumanoidRootPart.Position - v:GetPivot().p).Magnitude
if dist < a then
a = dist
b = v
end
end
end
return b
end
local function doQuest(questType)
if not quests[questType] then
error("invalid quest name")
end
RS.Knit.Services.questService.RE.CancelCurrentQuest:FireServer()
plr.Character:PivotTo(quests[questType].mob.CFrame)
task.wait(1)
NPCRemote:InvokeServer(unpack(quests[questType].args1))
NPCRemote:InvokeServer(unpack(quests[questType].args2))
task.wait(1)
local questLabel = plr.PlayerGui.UINoReset.Quests.QuestsFrame.QuestTemplate1.Label
repeat task.wait()
local mob = getClosestMob(quests[questType].mobName)
repeat task.wait()
if autoSafeMode and plr.PlayerGui.UI.Settings.Image.Main.SettingsScroll.EnableSafezone.ToggleButton.Label.Text ~= "ON" then
RS.Knit.Services.serverInputService.RE.TryEnableSafeMode:FireServer()
end
mob = getClosestMob(quests[questType].mobName)
if not mob then continue end
plr.Character:PivotTo(mob:GetPivot() * CFrame.new(0,0,7))
local tool = plr.Character:FindFirstChildOfClass("Tool")
if not tool then
equipWeapon()
continue
end
local rem = tool:FindFirstChild("CombatHandler") or tool:FindFirstChild("WeaponHandler")
rem.Attack:FireServer(false)
until
not mob or not mob:FindFirstChild("Humanoid") or mob.Humanoid.Health <= 0 or not autofarmQuest
until questLabel.ContentText == quests[questType].completedText or not autofarmQuest
plr.Character:PivotTo(quests[questType].mob.CFrame)
task.wait(1)
NPCRemote:InvokeServer(unpack(quests[questType].args3))
end
local function getBestQuestForLevel()
-- didn't feel like finding a better way of grabbing the current level since they calculate it based on xp instead of storing lvl
local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
myLevel = tonumber(myLevel)
local chosenQuest = {
name = "Bandits",
lvlReq = 1,
}
for name, tabl in pairs(quests) do
if myLevel > tabl.lvlReq and tabl.lvlReq > chosenQuest.lvlReq then
if (name:find("BOSS") and ignoreBossQuests) then
continue
end
chosenQuest.name = name
chosenQuest.lvlReq = tabl.lvlReq
end
end
return chosenQuest.name
end
-- main loop
task.spawn(function()
while true do
task.wait()
if autofarmQuest then
doQuest(autoGetPerLvl and getBestQuestForLevel() or selectedQuest)
end
end
end)
local main = library:createWindow("Kaizen by Makkara")
local tab1 = main:newTab("Auto")
tab1:toggle("Autofarm Quest", {
location = nil;
flag = "AutoFarm";
default = autofarmQuest;
}, false, {}, function(state)
autofarmQuest = state
end)
tab1:toggle("Auto Enable Safe Mode", {
location = nil;
flag = "autoSafeMode";
default = autoSafeMode;
}, false, {}, function(state)
autoSafeMode = state
end)
tab1:toggle("Ignore bosses in Auto Quest", {
location = nil;
flag = "ignoreBossQuests";
default = ignoreBossQuests;
}, false, {}, function(state)
ignoreBossQuests = state
end)
tab1:dropdown("Selected Quest", false, {
location = nil;
flag = "SelectedQuest";
list = function()
local questNames = {}
table.insert(questNames, {Name = "Auto Get Best Quest"})
local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
myLevel = tonumber(myLevel)
for name, tabl in pairs(quests) do
if myLevel > tabl.lvlReq then
table.insert(questNames, {Name = name})
end
end
return questNames
end;
default = "Auto Get Best Quest";
}, function(v)
if v == "Auto Get Best Quest" then
autoGetPerLvl = true
return
end
autoGetPerLvl = false
selectedQuest = v
end)
local function tpToQuestObjective()
local pos
if typeof(tpTo) ~= "Vector3" then
pcall(function()
pos = tpTo.Position
end)
else
pos = tpTo
end
if pos then
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(pos))
end
end
tab1:button("TP To Quest Objective", tpToQuestObjective)
tab1.spFuncs:SimClck()
pcall(function()
library:notify("Successfully Loaded", "Made by Makkara#1547\ndiscord.gg/R99UQ2NMvU", 5)
end)