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Rush Point Script | Silent Aimbot, And More! - 2022

Updated: Sep 9, 2022

I think most of you know about Rush Point, the popular action game on Roblox, and more or less the cheat I'm going to share today. if you can guess yes, today's hack : Rush Point Script is an action war game, the game is a 5 v 5 action war game, besides the fact that it is a game that is increasing its popularity these days, they bring good updates to the game, so that the game develops very quickly and appeals to more players.

Features Of Rush Point Script

  • Silent Aimbot

  • No Recoil

Ah, now we come to the Rush Point Script features. There are 2 OP Features. The first feature is the Silent Aimbot feature, thanks to this feature, you can easily defeat all your enemies in a second and you can win almost any round, in fact, I can say that you can win all the rounds rather than almost. That's an OP feature. 2. And our last feature is the no recoil feature. This feature turns off the recoil as it can be seen from its name. For More Free Roblox Scripts.

Script :

local replicated_storage = game:GetService('ReplicatedStorage')
local players            = game:GetService('Players')
local local_player       = players.LocalPlayer

local network = require(replicated_storage.Modules.Shared.Network)
local recoil  = require(replicated_storage.Modules.Client.Helpers.RecoilHandler)

local bac_characters_senv = getsenv(game.ReplicatedStorage.BAC.Characters)

local function GetClosestPlayer()
    local dist, target = math.huge, nil

    for i,v in next, players:GetChildren() do
        if v:IsA('Player') and v ~= local_player and v.SelectedTeam.Value ~= local_player.SelectedTeam.Value then
            local character = getupvalue(bac_characters_senv.NewChar, 1)[v]
            if character ~= nil then
                local mag = (character.HumanoidRootPart.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude
                if mag < dist then
                    dist = mag
                    target = character

    return target

local firesever_new = function(self, name, args)
    if name == 'FireBullet' then
        local target = GetClosestPlayer()
        if target == nil then return end


        for i,v in next, args[1] do
            local aim_cf = target.Head.CFrame
            local rotated_cf =, aim_cf.p)
            v.RotationMatrix = (rotated_cf - rotated_cf.p)
            v.OriginCFrame = rotated_cf
    return self, name, unpack(args)

local old; old = hookfunction(network.FireServer, function(self, name, ...)
    return old(firesever_new(self, name, {...})) -- bypass too many upvalues

local old; old = hookfunction(recoil.AddRecoil, function(...)
    if true then -- used to be toggle check
    return old(...)
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