I think most of you know about Rush Point, the popular action game on Roblox, and more or less the cheat I'm going to share today. if you can guess yes, today's hack : Rush Point Script is an action war game, the game is a 5 v 5 action war game, besides the fact that it is a game that is increasing its popularity these days, they bring good updates to the game, so that the game develops very quickly and appeals to more players.

Features Of Rush Point Script
Silent Aimbot
No Recoil
Ah, now we come to the Rush Point Script features. There are 2 OP Features. The first feature is the Silent Aimbot feature, thanks to this feature, you can easily defeat all your enemies in a second and you can win almost any round, in fact, I can say that you can win all the rounds rather than almost. That's an OP feature. 2. And our last feature is the no recoil feature. This feature turns off the recoil as it can be seen from its name. For More Free Roblox Scripts.

Script :
local replicated_storage = game:GetService('ReplicatedStorage')
local players = game:GetService('Players')
local local_player = players.LocalPlayer
local network = require(replicated_storage.Modules.Shared.Network)
local recoil = require(replicated_storage.Modules.Client.Helpers.RecoilHandler)
local bac_characters_senv = getsenv(game.ReplicatedStorage.BAC.Characters)
local function GetClosestPlayer()
local dist, target = math.huge, nil
for i,v in next, players:GetChildren() do
if v:IsA('Player') and v ~= local_player and v.SelectedTeam.Value ~= local_player.SelectedTeam.Value then
local character = getupvalue(bac_characters_senv.NewChar, 1)[v]
if character ~= nil then
local mag = (character.HumanoidRootPart.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude
if mag < dist then
dist = mag
target = character
end
end
end
end
return target
end
local firesever_new = function(self, name, args)
if name == 'FireBullet' then
local target = GetClosestPlayer()
if target == nil then return end
print(target)
for i,v in next, args[1] do
local aim_cf = target.Head.CFrame
local rotated_cf = CFrame.new(workspace.CurrentCamera.CFrame.p, aim_cf.p)
v.RotationMatrix = (rotated_cf - rotated_cf.p)
v.OriginCFrame = rotated_cf
end
end
return self, name, unpack(args)
end
local old; old = hookfunction(network.FireServer, function(self, name, ...)
return old(firesever_new(self, name, {...})) -- bypass too many upvalues
end)
local old; old = hookfunction(recoil.AddRecoil, function(...)
if true then -- used to be toggle check
return
end
return old(...)
end)